I like this article with interviews of the original creators and operators of Jabba the Hut. It’s unfortunate that, these days, he is made entirely in CGI. At least you can still find giant puppets in theatre,.
Speaking of How to be a Retronaut, I’m adding it to the sidebar as a permanent link because it continues to be so incredible. It’s constantly updated with photographs and video from throughout history, in particular color film from periods you didn’t know had color film. At the site, you can search their posts by decade too. It’s not the most comprehensive source for research imagery, but it has a lot of pictures you can’t find anywhere else.
Entrepreneur Magazine, of all places, has an article on Maker Faire and the Growth of Do-It-Yourself, told through a conversation with Mark Frauenfelder. I’ve gone to both NYC Maker Faires (2010 and 2011), and definitely recommend them and Make Magazine for those interested in the geekier side of prop building.
Playbill has an article on Charlie Rasmussen, the oldest active member of IATSE Local One. At 85, he is still running 8 shows a week of Sister Act as the head carpenter. He gives a great answer when asked why he chose show business: “An old-timer told me years ago that if I was going to work with my hands, I should go where I’m going to make the most money.”
This past weekend in New York City I attended the second annual World Maker Faire. Readers of this blog may recall I attended the Maker Faire in 2010 as well. If you read Make Zine or follow their blog, you can guess what the fair is like: a strange mix of science fair plus craft fair, with a Burning Man—vibe thrown in.
I headed to the Instructables booth because they were giving prizes to their authors, of which I am one. Â If you don’t know Instructables, take a moment to check it out; it’s usually one of the first places I visit when I need to figure out how to make something or work with a new material.
General Electric tweeted me while I was there, which was kind of strange. Maybe it’s because I talk to light bulbs.
The 60-foot long fire-breathing dragon constructed of scrap materials was quite a sight to behold. Check out the video detailing its construction and the story behind it.
Speaking of videos, I meant to get a video of Arc Attack, who I missed last year. My phone kept crashing, but you can find plenty of videos online. It’s pretty breathtaking to watch in person.
The Faire certainly steers towards the science and technology side of making, with lots of circuit projects, computer-controlled devices and engineering solutions. Still, a props person can find a lot to keep occupied while here. Companies like Smooth-On, Autodesk and ShopBot were there, as well as organizations such as Materials for the Arts, many of which are familiar faces to those of us who work in props. It’s always fascinating to see what people with similar interests and skills are doing outside of the entertainment industry.
I am flying out of Arizona today after a fun and learning adventure at this year’s S*P*A*M conference. I have a lot of notes to go through and photographs to share from this years conference of propmasters, but I have to get to my computer first. Until then, enjoy this piece from PBS NewsHour on the Maker Movement. It’s an hour-long video exploring the DIY and maker movement, including things like Maker Faires and training in public schools.
I first wrote about desktop fabrication on this blog over a year ago as part of my “Future of Making Props” series. This weekend, I got to see a number of 3D printers in action. For those who don’t know, 3d printers build an object from a 3D CAD file by laying down very thin layers of plastic one at a time. This weekend at Maker Faire, I got to see a number of the cheaper DIY machines in action: MakerBot, RepRap, and Fab@Home were all there.
I’ve been excited about this technology for prop-making for awhile, as you can basically buy a complete MakerBot Cupcake Kit for around $700 and start printing your own three-dimensional plastic pieces. I’m a bit less excited after seeing what the finished pieces look like. They do not have that great a resolution, and there is a lot of clean up you would have to do to it. Let’s say you needed a small bust of Mozart for your play and you wanted to make it yourself. You would have to develop or make a three-dimensional computer file of the finished piece, which takes time and requires a completely different set of skills than sculpting it in clay. You would need to purchase and maintain a 3D printer. The printing process itself is rather slow; for a larger piece, you most likely would need to leave it running overnight. Once the piece is printed, you still need to sand it and clean it up, and only then can you mold it and cast it. Once you combine the time and money it would take to do all that and compare it to an artisan sculpting and carving a piece, the artisan still wins hands down.
That’s not to say they are without merit. At the moment, their draw is less as a means to an end then as an end itself. You should build and modify your own 3d printer if you are interested in building and modifying your own 3d printer. If you just need the objects it can produce, there are far less-circuitous routes to get there. As prop-makers and prop masters though, it is important to keep an eye on this kind of technology and be prepared to take advantage of it when it matures. It is a game-changer. It has the potential to transform prop-making as much as the introduction of synthetic materials has in the past century, or the invention of power tools to replace hand tools.
You can see they kinds of things which can be made by these machines at Thingiverse, which brings up another advantage of these machines. Once you create an object which works, you can make another just by hitting “print”. You can also share the file with anyone else who has a printer. Thingiverse is a site where you can share your own creations or download other people’s. To put it simply, you do not even know how to use 3d computer software to get things to print. Someone else can do it. That other person does not even need to be in the same location. You can email someone on the other side of the world a picture of what you want and they can email back the computer file you need to print it. I can envision a time when prop masters maintain their own library of printable objects much like they share files for paper props now.
This is already happening with websites like 100K garages or shops like TechShop. TechShop has all the fancy machines like CNC routers, 3d printers, laser cutters, plasma cutters, milling machines, as well as the non-fancy but necessary tools like welders and sanders. At Maker Faire, they were advertising that they were opening up a location in New York City in 2011. It’s very exciting.
This past weekend, I attended Maker Faire in New York City. For those who don’t know, Maker Faire is an event begun by Make Magazine. This year was the first time it came to New York City (or anywhere on the east coast for that matter). Though not strictly prop-related, it has a lot of overlapping areas of interest to the props community, and a lot of props people are interested in a lot of things here. Imagine if a science fair and a craft fair had a baby and it went to Burning Man for an episode of Mythbusters.
The New York Hall of Science and Flushing Meadows Park could not be a more ideal setting for this Faire. There is a retro-futuristic rocket sculpture in the center, and off to the side is a Gemini Titan II rocket and a Mercury-Atlas D Rocket; two of the rockets that first shot Americans into space.
Outside were several very dangerous looking carnival rides set up by a Brooklyn art collective called the Madagascar Institute. They had also set up the World’s Largest Mousetrap, a reference to the classic kid’s board game, not an actual mousetrap.
Later in the day, they hosted a chariot race, featuring all sorts of home made vehicles racing around the Rocket Sculpture in a truly dangerous and hilarious spectacle.
The Faire had a few tents devoted to fabrication technologies. In the first were the familiar commercial brands, such as ShopBot CNC machines, Epilog laser cutters and engravers, and a slew of similar devices. Another tent was set up with MakerBots, RepRaps, Fabbers and the like. These are 3d printers designed to be made-yourself. Some, like the MakerBot, can be purchased as a complete kit which you assemble, while others, like the Fabber, you can build solely through blueprints and instructions available online. Most of them have various intermediate possibilities, where you can purchase the electronic parts as a kit but construct the physical parts yourself, or vice versa. The common thread between them is that they are based on an open-source community, where individuals make modifications or improvements and tell everyone else in the community how they did it. None of the technology that goes into them is secret or hidden.
The Faire offered a number of events, talks and demonstrations. I attended one called “Turning Pro: Becoming a Professional Maker” presented by the husband and wife team of Because We Can. They talked about the lessons they learned and mistakes they made in their journey from full-time jobs to running their own design and fabrication shop for interiors and events. It was very interesting; like many other prop-makers, I frequently do outside projects, and occasionally consider breaking away and making that my full-time job (especially during meetings or tech!) Their talk was based on an article they wrote called “Venturing Out…” if you’re interested in hearing what they had to say but couldn’t make it.
I watched the Fashion Show by Diana Eng. For you Project Runway fans out there, you may remember her from season 2. Since then, she’s remained busy in the fashion design world, incorporating all sorts of technology into her pieces. I wanted to see some of these in person, so I figured I’d check it out. A lot of other people had the same idea, as the line to get in was very long. Still, it was interesting to see clothes with LEDS and other lights, inflatable dresses, and 3D printed fabrics.
At the end of the day, I attended a talk by Mark Frauenfelder, founder of Boing Boing, editor of Make Magazine and author of Made by Hand: Searching for Meaning in a Throwaway World. He talked about his book, which describes his efforts to take a more DIY approach to his life rather than just buying a solution. It’s a great inspiration to props people (I’ll be doing a full review at some point in the future). At the end, I introduced myself and got my copy of the book signed. It was a nice way to end a long and tiring, but insightful and inspiring day.
So if you’re into props, I highly recommend you check out the next Maker Faire that comes near you. Outside of USITT and SETC, it’s one of the most relevant get-togethers for us, and certainly one of the most fun.
Making and finding props for theatre, film, and hobbies