Prop Master vs. Props Director

What is the difference between a property master and a properties director? There is some contention in the props world and theatre world at large as to the correct name to call the head of props. Some feel “props master” is a traditional term that will soon be phased out. I posit that the two terms are actually distinct and can be used to more accurately describe the different roles and jobs available in the props world.

A properties director is in charge of a props shop and oversees the artisans, shoppers, and other employees. A prop master is in charge of providing props for a show.

I’ve written before about my theory as to why we use the term “prop master”. The term prop master seems to have gradually replaced the more-dated term “property man“. The earliest known occurrence of the term “property man” was in 1749, while the term “property master” was seen as early as 1831. Interestingly though, the term “property man” has persisted all the way through the 1970s (and beyond), though in later years it was used more to describe one who worked in the props department, rather than as the head of one.

The default name for the head of props is “prop master”. “Properties Director” is a much newer term, designed to describe the head of a discrete department on par with electrics, sound, or scenery. While the momentum of tradition still causes some properties directors to be referred to as prop masters, a prop master is not necessarily a properties director. A properties director may be the props master for all the shows in a season. But in a company that does a multitude of work in a number of spaces, the properties director may hire additional props masters for some of the shows.

As an example, here at the Public Theater, Jay Duckworth is the head of the properties department. He is what some would consider the “properties director” (though due to tradition, his official job title remains “property master”). As part of his job, he is the prop master on the mainstage shows. We have a series of productions called the PublicLAB, which are smaller-budgeted, but still fully-produced, new plays that are not part of the mainstage season. We hire an additional person for each of these shows to be the prop master. This person does not become head of the department, nor does Jay cease to be in charge. Thus you can see why the distinction is important; in the Public Theatre prop department, Jay is the properties director even when he is not the prop master on the current show, and additional prop masters can be hired without altering the hierarchy of the department.

The duties of a props director are best described in “The Properties Directors Handbook” by Sandra Strawn, which I’ve linked to on the side of this website since the beginning. One of the better guides to being a prop master can be found in The Prop Master: A Guidebook for Successful Theatrical Prop Management by Amy Mussman. You will notice that there is a large amount of overlap in these two guides. Indeed, the prop master for a large Broadway show will have more employees and managerial duties than the properties director at a small regional theatre. The distinction is not meant to be a hierarchical one (ie, to imply that being a properties director is a step up in the career ladder). Rather, the distinction is neccesary to clarify the job duties of whomever is hired.

It’s like the difference between a claw hammer and a ball peen hammer. Neither is better than the other, and in most cases they can accomplish the same task. However, for the tasks which each was specifically designed, you will find subtle differences that make them perform better than the other.

As a final note, I don’t really care for the term “properties manager”. In some cases, especially academia, giving someone the title of “director” automatically places them in a different salary range. It’s a totally arbitrary bureaucratic reason. Regardless, the term “property manager” is more commonly used in real estate, and so it is confusing to use a similar term, especially when a more distinct one already exists. Second, when an organization lists a job posting for a “property manager”, you have no idea what the position actually is. Usually, the job they are describing is more akin to a props run crew supervisor (a distinct job in its own right) rather than a prop master or properties director.

It is vital that the correct job titles be more consistently used in order for people with the correct skills and career goals to find these jobs (and vice versa).

Birthday Link Bonanza

Happy birthday to me. As a present to you, here are some links:

  • Vintage Depot – They sell hundreds of vintage advertising and similar collectibles. The images are too small for direct usage, but make good reference, and you can buy them as well.
  • Cerebro – Cerebro sells pre-World War II label art. The images are slightly larger here.
  • Fulcrum Gallery Magazine Gallery – Cover images of dozens of antique magazines.
  • Ephemera Blog – A nice little blog of various ephemera: letters, menus, yearbooks, etc.

Enjoy!

Warehouse 13 Props

The characters of "Warehouse 13"
The characters of "Warehouse 13"

This past Saturday, I had my first day to myself in about a month. So I spent it doing what I love to do when I’m on my own: watch sci-fi. I saw Hulu had the first four episodes of Warehouse 13. I hadn’t seen any of it before, but had heard good things.

I loved it, but that’s beside the point. This is a blog about props, so let me talk about the props. This show has many. There are many steampunk-inspired gadgets, gizmos and set dressing. But more on that in a minute.

The show itself is essentially about objects. Two Secret Service agents find themselves transferred to a secret warehouse in South Dakota which holds artifacts from around the world with various magical, mystical, or otherwise unexplainable properties. Their job is to hunt down these objects and safely store themn away. Every episode is essentially about one of these objects. They range from an Aztec blood-stone; Harry Houdini’s wallet, a psychiatrist’s chair that unleashes your subconcious desires, and the guillotine that killed Marie Antoinette. In other words, every episode is about a prop.

The gadgetry is the other exciting prop topic on this show. Sal Rubinek’s character has a whole collection of strange paraphenalia, as well as a steampunk-ophile’s dream office. I thought I recognized the computer keyboard as one created by an artist named Datamancer; indeed, on digging through his blog, I found the post where he details being contacted by the Syfy channel to use the Sojourner keyboard he had built.

Other gadgets include a Tesla-built electric stun gun, and a two-way video communicator called the Farnsworth. You can catch a good writeup on these props at Wired and in the Steampunk Fashion.

Friday File Filosophy

Files and rasps are used in many aspects of prop-making; carpentry, metal-work, plastics, foam, and sculpture are among the most common.

The WeWilliams Library has a PDF of a book called File Filosophy available for free reading and downloading. In this 40 page pamphlet, they define some of the terminology of files (as well as rasps and burrs) and describe how they are made. The majority of the book shows how to use files in a variety of circumstances.

So when you get a chance, give this a read and “file” the information away for later use.

On Making Things

One of the first objects I can recall making out of wood was a letter “E” that you hang on the wall. I was about 11 or 12, and it was one of my projects in junior high shop class. I traced the shape onto a piece of pine, and cut it out on the bandsaw. My shop teacher remarked on how neatly and precisely I followed the pencil line on the saw. I should have known than that carpentry would be an integral part of my vocation. I nailed a hanging bracket on the back so it could be placed on a wall, and finished it off by coating the whole thing in epoxy (with some assistance from the teacher).

I distinctly remember the feeling of pride and astonishment I felt after the “E” was finished. Here was an item you can buy in a store, but I had made it. It was like I had unlocked a small part of the great mystery of where objects come from.

That feeling followed me as I learned new techniques and worked with new materials. Every time I was introduced to a new tool in carpentry, it was as though I was delving deeper into the mysteries of furniture. It was as if I could look at a table or chair and it would wink back at me as if to say, “you know how I was made”. When I began to learn how to work with metal and weld, it was as if a whole floodgate of knowledge was opened to me as well. Objects fell apart before my eyes into their component parts and the techniques it took to put them together.

Every new skill or technique I pick up adds to my arsenal of making things. Every project is an opportunity to apply or try out a myriad of processes and materials. Making things isn’t just a way to create objects with custom properties and parameters; it’s a way for me to be in control of objects, rather than objects being in control of me.

Making and finding props for theatre, film, and hobbies